Reduced overall memory usage and reduced startup loading time slightly. Generally improved overall server and client performance and reduced lag. Reduced the long wait when a new map is loaded on the server. Improved client side frames per second with explosions and destruction. Rewrote siege spawn code to greatly improve performance on the server CPU.įurther improved the performance when having bonuses enabled. At the same time, more than 250 players are capable of participating in a big battle. Hence, developers did everything in order to make it better than before. Mount & Blade: Warband - Napoleonic Wars focuses entirely on multiplayer aspect of the gameplay. Particle and sound effects placed by mappers will now always emit their effects, as they should. Mount & Blade: Warband - Napoleonic Wars gameplay equals epic multiplayer conflicts. In the Duel gamemode, you will now no longer regain health when you kill a horse. Low damage melee hits will now only generate “thump” sounds and no blood splash sounds. Map placed rocket launchers now respawn the next round when picked up, as they should.įixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.įixed all the missing strings from the German and French translations.īots in Commander Battle should (hopefully) charge now when a player disconnects.įixed teleport problems with the siege gamemode, when the fort wall gets hit. The server console no longer returns a wrong input error when you set a variable to the same as its current value. You can now construct a fence when building upon other scene props. The French translation no longer causes crashes when accepting a duel. Players hit by a firearm now properly play a bullet hit body sound.įixed problems with defender lives counter in Siege mode.įixed issues where the respawn counter did not get displayed, or did not disappear after spawning. Russian Jägers can now choose to use a cavalry musket instead of the rifle.Īdmin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.įixed a problem where some horses changed colour when your distance to them changed. The player beacon icon is now located a bit above the player.Ĭhanged the maximal defender lives that admins can set for siege from 5 to 10. Stray horses will now not run away anymore, unless they take damage.Īdded anti-cheat protection for the zoom exploit.Īdded an icon on the Conquest flag selection map, showing your current position. Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.Įquipped the Russian Jäger NCO with a firearm.Īdded preview images for Fort Boyd and Fort Lyon in the admin panel. Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window. Various updates to maps, fixing bugs and improving performance. These files are not required to join/play in multiplayer mode nor are they required for hosting the game on your own computer. In-game you could choose classes below the maximum upgrade. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. Dedicated server files are for people interested in hosting the game on a dedicated server. You can now fight against real players all over the world, on battles of 64 players max on official servers.
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